Debris Design is a design competition focused on removing materials from the waste stream in post-earthquake Haiti and using design ingenuity to alter them for new daily-life uses. The goal is to develop uses for these materials that respond to basic, life-sustaining needs, both immediate and long-term.

The Debris Design Competition will act as a catalyst and collection point for innovative ideas benefiting underdeveloped areas affected by natural disasters. Professionals and students were invited to reconsider current notions of emergency response and transform debris and other materials that typically become part of the waste stream into innovative materials and structures.

Participants could design with a range of materials from broken concrete and tangled rebar to natural fibers and discarded packaging.  Solutions may be related to building construction, energy production or storage, water collection, food production, public health, or sanitation.  Proposals will be judged on ingenuity, relevance, constructability, and efficiency. 


Debris Design is hosted by the non-profit organization Common Studio with the support of the University of Utah College of Architecture + Planning. 

Winning Design
Jong-Hwa Lee and Lim Hye-Jin
       
board 1                                                                                 board 2


Honorable Mention for Cultural Sensitivity
Matthew Nye and Erika Ikeda

board 1


Honorable Mention for Urban Strategies
Osamu Uchiyama
       
board 1                                                                                           board 2


Honorable Mention for Community Building
Christopher Ross and Jeana Antle
        
board 1                                                                                 board 2



Competition Entries
Kentaro Nagasawa and Atsushi Iwata
board 1 . board 2

Camilo Cerro
board 1 . board 2

Adam Smith and Lisa Sauve
board 1 . board 2

Brian Hebdon
board 1

Ryan Basel Hajeb and Holly Shaw
board 1


©2010 COMMON|studio